- A background on Warden tanking and the blue line
- Detailed breakdown and analysis on trait choices
- Follow up with sample builds
This guide was updated during Update 28.2, in January 2021.
- updated background and builds sections and fixed display issues.
This is the first LOTRO Basics guide using this format for trait analysis with the red line guide, coming in the future (week of June 29th, 2020) which will use a slightly altered format to compare the two. The table is inspired from Zonflux's Guardian Guide for U22 and Squirle's Beorning Guide.
Blue Line Warden Tanking and Building Background
Warden tanking is in a tricky spot nowadays. Back in the day, it was a viable tank spec during periods when avoidance based tanking - block, parry, and evade (BPE) - was impactful. In more recent years, tanking has come down to how large of hits can you survive, where mitigations and crit defence reign king as tanking stats. Wardens are a mobile, medium armour based tank with high evade rating (and overall BPE), but low mitigations (hard-capped at 50%, untraited and unbuffed, up to 55% unbuffed with traits).
Warden tanks are overall susceptible to large hits, crits, and stuns. They also do not have many emergency skills or long cooldowns that are valuable in mitigating instance mechanics. Lastly, they do not offer much fellowship support compared to other tanks. But, the good news for Warden tanking is they offer the highest DPS of all tanks. They also offer some of the best AoE tanking in the game, as long as they actually survive high damage attacks during the AoE.
In addition to the traditional tanking role, blue line Wardens have great self-sustain, able to consistently heal themselves during combat. This allows Wardens to solo difficult content that usually requires multiple players.
With all that in mind, how should we build a Warden in the blue line?
There are two main ways you can go:
1. Focusing on defenses and being as traditional of a tank as possible.
This build opts for the most defensive traits and healing.
2. Focusing on damage and being and offensive tank.
This build neglects defensive boosts, opting for traits that further emphasize the Warden's role as a "DPS Tank"
The third option would be balancing the two, picking traits that add to defenses and to damage. With the large amount of traits points now possible in the game, this is the most common route.
Below is the trait analysis followed by sample builds with a short description.
Blue Line Trait Analysis
Analysis System
From left-to-right, the analysis table covers the trait's icon, my ranking of the trait (1-5), the name of the trait, and the analysis of the usefulness of the trait and its effects.
Ranking System
5 = Autoinclude traits, always useful
4 = Often picked traits, usually useful
3 = Moderate traits, good options if you have leftover trait points or no better options
2 = Niche or not good traits, infrequently picked for specific use or if no other better options
1 = Bad traits, never useful
Blue Line Sample Builds
Here will be three starter options for helping you build your Warden!
Option 1 - Balanced (Recommended)
My most recommended build includes all necessary survival options and strong damage boosting traits, while also adding a few extra options for sturdy tanking, ultimately sacrificing a small amount of bleed damage. Further in the build, I recommend continuing in the red line for damage or filling in the yellow line for more utility.
Option 2 - "Glass Cannon" Tank
With this build, we skip over defensive options for damage wherever possible. While this won't be as valuable as a main tank for difficult content, it is a base build that allows the additional threat from the blue-line spec, necessary and highly valuable traits, and then focuses on damage. Further in the build, I would recommend continuing in the red line for maximum damage.
Option 3 - Defensive/Survival Tank
The opposite of build option 2, we prioritize defensive- and survival-based traits, neglecting damage boosting (and thus threat boosting) traits when necessary. Although this ends up fairly similar to the balanced build, it does allow for more survivability if you feel that is needed for your gameplay experience! Further in the build follows the pattern of the balanced option 1, however I recommend finishing the light damage in red line then filling in the yellow line for utility.
As a quick reminder, I will be following this guide up with a red line guide that will have slightly different table formatting. Any feedback on the formatting and contents of the guide is greatly appreciated!
If you enjoyed this guide or found it helpful, please consider supporting the content!
Subscribe or become a member on YouTube: https://www.youtube.com/Louey7
Follow on Twitter: https://twitter.com/Louey_7